The second part of the chapter goes back into fine tweaking of printing parameters: travel speed, retraction, jitter and even randomising starting points of the printing. They are placed in this chapter as they can be used to avoid certain texture-like anomalies on the geometry, caused by the limitations of the printing process. There are quite some mesh problems that can occur and they are explained quite clear at the beginning of this chapter: self-intersecting faces, holes, non-manifold connections e. First, the Repetier-Host software is used.
While it does point to issues in the model, it is not the best system to make repairs.
He also illustrates a manual correction using SketchUp, which is quite relevant for architectural users. The chapter concludes with the creation of a hollow squid model, including a drain hole, to reduce printing costs estimated using the Shapeways dashboard. The final chapter looks at particular issues you can face with a RepRap printer. Again, quite detailed and quite specific.
Can be vary valuable if you are the one doing the maintenance of the printer. This book is a good addition to the growing topic of 3D printing: it is extensive and gives valuable information.
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It is very detailed and as such requires a serious time investment for the reader. You might read it a first time to get an overview, but then you have to get hands-on with 3D printing. I feel that its primary value is on the depth that the writer reaches, assumably based on his experience with the process. The choice of software systems is quite varied and might not appeal to all users.
Somehow I find it a bit strange that the writer deliberately avoids commercial software.
Even a brief mention would be fine. While too detailed for my taste, I can recommend this book if you have a RepRap or have access to one in a local Fab-Lab. But only if you are willing to spend the time going into detail and working hands-on with the tools, the software and the hardware. August 05, So what does this book offer?
Chapter 1 - Getting Started The whole printing process is reviewed by scanning an object using a basic camera with the Autodesk D Catch software. Chapter 2 - Optimizing Print process Here the scanned models from the previous chapter are revised, but in their form before they were optimised by the 3D Printing utility, using Autodesk Meshmixer software. Chapter 3 - Scanning and Printing with a Higher Resolution This chapter focuses on different hardware and software. Chapter 4 - Modeling and printing with precision New chapter, new software.http://edutoursport.com/libraries/2020-09-07/2417.php
3D Printing With RepRap Cookbook on Apple Books
Chapter 5 - Manipulating meshes and bridges Again, new software is introduced. While this chapter might be too specific for most readers, it contains a treasure of knowledge. Chapter 6 - Making the impossible The chapter stays with TopMod and now looks at some alternative geometry generation methods from this software. Chapter 7 - Texture - the good and the bad Here, the writer intends the process of making physical, 3D textures on top of the geometry not projected images, as we use in visualisation.
Chapter 8 - Troubleshooting issues in 3D modelling There are quite some mesh problems that can occur and they are explained quite clear at the beginning of this chapter: self-intersecting faces, holes, non-manifold connections e. Chapter 9 - Troubleshooting issues in 3D printing The final chapter looks at particular issues you can face with a RepRap printer. Tom Lyche. Getting Started in ZBrush. Greg Johnson. Blender 3D By Example. Romain Caudron. Lihui Wang. Jamie Cardoso.
Michael Griebel. David Busch. Web Accessibility. Simon Harper. Basic Mastering.
3D Printing with Reprap Cookbook
Paul White. Gabriela Celani. The Future of Art in a Digital Age. Mel Alexenberg. How to write a great review. The review must be at least 50 characters long. The title should be at least 4 characters long. Your display name should be at least 2 characters long. At Kobo, we try to ensure that published reviews do not contain rude or profane language, spoilers, or any of our reviewer's personal information. You submitted the following rating and review. We'll publish them on our site once we've reviewed them. Continue shopping. Item s unavailable for purchase. Please review your cart.
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Unavailable for purchase. Continue shopping Checkout Continue shopping. Chi ama i libri sceglie Kobo e inMondadori. Choose Store. Or, get it for Kobo Super Points! This book is for novice designers and artists who own a RepRap-based 3D printer, have fundamental knowledge of its working, and who desire to gain better mastery of the printing process.
For the more experienced user, it will provide a handy visual resource, with side-by-side comparisons of the two most popular slicers, Skeinforge and Slic3r. A basic understanding of designing and modeling principles and elementary knowledge of digital modeling would be a plus. Skip this list. Ratings and Book Reviews 0 0 star ratings 0 reviews. Overall rating No ratings yet 0. How to write a great review Do Say what you liked best and least Describe the author's style Explain the rating you gave Don't Use rude and profane language Include any personal information Mention spoilers or the book's price Recap the plot.
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Start Free Trial No credit card required. View table of contents. Start reading. Book Description Over 80 fast-paced recipes to help you create and print 3D models In Detail Do-it-yourself 3D printing is a new and exciting technology that gives you the power to make extraordinary things that were previously impossible. What You Will Learn Use the D Catch program to 3D scan common objects of almost any size for 3D printing Manipulate the surface mesh of a 3D model using Meshmixer v, the 3D modeling program Clean up your scans and stitch them together to make a solid model using MeshLab v1.
Viewing your scene with D Catch Getting ready How to do it How it works Stitching photos with D Catch Getting ready How to do it There's more Let's print! Slicing the models with Slic3r Getting ready How to do it Slicing the models with Skeinforge Getting ready How to do it Reviewing the print results 2. See also Plane alignment with Meshmixer Getting ready How to do it Scaling the model with Meshmixer Getting ready How to do it Leveling the model with Meshmixer Getting ready How to do it… How it works Removing scanning artifacts with Meshmixer Getting ready How to do it How it works… Shaping the model with Meshmixer Getting ready How to do it See also Let's print!
Optimizing infill with Slic3r Getting ready How to do it Optimizing infill with Skeinforge Getting ready How to do it Printing without fill with Skeinforge Getting ready How to do it Tweaking shells and surface layers with Skeinforge Getting ready How to do it Reviewing the print results 3.
Viewing the model in MeshLab Getting ready How to do it Aligning the scans with MeshLab Getting ready How to do it Hot-end nozzle sizes Tuning up the printer Getting ready How to do it